Blog / Fundamentals / The History and Evolution of Digital Signage

The History and Evolution of Digital Signage

·

Digital signage is everywhere now — menu boards, lobby screens, retail displays, airport departure boards. But the journey from a grainy CRT loop in a 1980s supermarket to a cloud-managed screen you can update from your phone took decades of technological, economic, and cultural shifts.

Before It Had a Name

The technology existed before the name did.

By the 1970s and early 1980s, retailers, airports, stadiums, and public venues were already experimenting with electronic displays: video walls, LED boards, closed-circuit video systems, and large-format screens. But these were described by their component parts: “flight information displays,” “retail TV,” “in-store media,” “electronic menu boards.” Nobody called them digital signage. Nobody called the category anything.

That changed in 1992, and the origin story is more mundane than you might expect from an industry now worth tens of billions of dollars.

Neil Longuet-Higgins was running a UK video wall company that installed Barco monitor walls in shopping centres. The systems were called video walls. Nothing more exotic than that. Then one day a security guard called to report a fault: “Your digital sign is broken.” It turned out the guard meant the video screen. Longuet-Higgins said he put the phone down, thought about it, and went: “hmm, digital sign.”

The phrase stuck internally. Suppliers picked it up. It spread. Within a few years the whole industry was using it, and Longuet-Higgins is widely credited with coining the term.

But naming the category did not make it easy to buy, run, or justify.


The Early Days: When Getting Screens Up Was the Hard Part

The story of what came before that naming matters just as much.

In the same podcast interview, Longuet-Higgins described what running a screen network in the early 1990s actually looked like. His company operated what they called “centre network television,” an advertising network across 20 or 30 UK shopping centres. The content was recorded onto Philips laserdiscs. Getting a new disc pressed cost around £1,500 ($5,500 in 2026 dollars). That meant content could only be updated once a month at most, and even then, someone had to physically visit each location and swap the disc.

The hardware was not much better. Longuet-Higgins recalled that the laserdisc players failed regularly. Shopping centre environments, with dust, heat, public footfall, and long opening hours, destroyed equipment that was already fragile. The Barco CRT-based screen cubes required manual colour balancing by reaching into the back of the unit, which made maintenance physically awkward and risky. When asked whether the same physical footprint would cost less today, he said it would. The real barrier back then was not imagination. It was cost, reliability, and content logistics.

Longuet-Higgins argued that if flat screens and simple memory-stick playback had existed then, adoption would likely have moved much faster.

That is the real starting point for modern digital signage. The early problem was not “how do we make content look good?” The early problem was “how do we keep the screens running at all?”


The Early ROI Problem: Everyone Could See the Potential, Few Could Prove It

Digital signage has always had an awkward relationship with ROI.

People could look at a screen in a shop, airport, restaurant, or stadium and understand why it should work. Motion catches the eye. Prices can change instantly. Promotions can be scheduled by time of day. A menu board can push a higher-margin item. A waiting room screen can reduce perceived wait time. A warehouse dashboard can make operational performance visible.

But in the early years, that intuition had to justify very large projects.

It was one thing for a retailer to believe screens would help. It was another to sign off tens or hundreds of thousands of dollars in displays, media players, servers, installation, cabling, creative work, support contracts, and field maintenance when the industry still lacked mature proof points.

A 2008 Sixteen:Nine summary of a FutureSource Consulting white paper captured the problem. FutureSource reviewed about 100 European digital media network projects and found nine complete failures, ten partial successes, and many others where it was too early to judge, but the risk of failure remained high. The reasons were familiar: unclear ROI modelling, high upfront costs, weak proof of sales uplift, fragmented networks, too many parties involved in deployment, and poor understanding of content requirements.

That last point mattered. Early digital signage was often sold as “TV, but in a shop.” It was not. A customer walking through a store is not a viewer sitting on a sofa. In-store media had to earn attention quickly, at the point of decision, and with content designed for the physical environment. Reusing TV ads on a screen above an aisle was cheap, but it often missed the point.

The industry knew ROI existed. It just struggled to prove it consistently.

Transactional use cases were always easier. A restaurant does not need an abstract brand-lift model if a digital menu board can push profitable items, reduce waste, or lift average order value. In 2007, Sixteen:Nine covered a quick-service restaurant example where Salad Spinners said digital menu boards helped reduce food costs by 3% by promoting more profitable items and de-emphasising lower-margin ones. That kind of ROI made intuitive sense because it was tied directly to the transaction.

The harder cases were awareness, ambience, internal communications, and customer experience. Those use cases could still be valuable, but the buyer had to believe in the outcome before the analytics were mature enough to prove it.

That has changed because the cost base has collapsed. When the full stack is a TV, a small player, Wi-Fi, and a cloud CMS, the hurdle is much lower. A cafe no longer has to prove that screens will transform the business. It only has to ask: can this sell a few more coffees, reduce a few print runs, save a few staff interruptions, or make updates easier enough to justify a small monthly cost?

That is the through-line of the whole category. Digital signage did not just become better. It became easier to justify.


From AV Project to Software Category

For much of the 1990s and into the early 2000s, digital signage still felt more like an AV project than a software category. The checklist to get started was long:

Screens. Media players. Local storage. Someone to install it. Someone to update it. Someone to fix it when it broke.

Early CMS tools appeared, but they were costly and complex. They were built for technical users, AV installers, enterprise IT teams, and specialist operators. Not for a cafe owner, a school administrator, or a marketing manager who simply wanted to change what was on the screen.

As hardware became more standardised, with laserdisc giving way to hard drives, then flash storage, and CRT cubes giving way to LCD panels, the blocking problem shifted. Getting a display online stopped being the only challenge. The challenge became: how do you make the content side genuinely easy?

Uploading media. Building layouts. Scheduling dayparts. Managing users across locations. Checking which screens were online. Doing all of it without calling a technician.

That shift, from “how do we get screens working?” to “how do we make the workflow simple?”, is when digital signage stopped being only an AV category and started becoming a software category. The stodgy, complex, on-premise software of the 1990s and early 2000s was not badly designed for its time. It was designed for a different problem. As that problem changed, the software had to change with it.


The On-Premise Era: Powerful, but Built for the Few

The first serious digital signage software was built for organisations that could absorb enterprise complexity.

Airports, shopping centres, banks, casinos, stadiums, and national retailers could justify local servers, specialist hardware, dedicated support contracts, and IT teams to maintain all of it. For them, on-premise software made sense. It gave control. It fitted how large organisations managed infrastructure.

But it also drew a hard line around the market.

A small business did not want to run a server to update a menu board. A local gym did not want to hire an AV integrator just to show class times. A school did not need expensive proprietary software to display announcements. On-premise signage worked, but it assumed technical knowledge, capital budget, in-house support, and someone who could deal with problems on-site.

The software itself was also often hard to use. In many early systems, changing content was still a trained-user task. You needed to know the software, understand the network, and avoid breaking the schedule. That was acceptable for an enterprise deployment. It was impossible for the long tail of everyday businesses.

Most businesses had none of those resources. For them, digital signage simply was not an option yet.


The Cloud Shift: Digital Signage for Everyone

The SaaS argument started earlier than many people realise.

By 2008, Sixteen:Nine was already describing a software market split between shrink-wrapped, server-based systems and managed software-as-a-service platforms. The reason SaaS mattered was not fashion. It reduced upfront costs and outsourced many of the headaches that small media companies and smaller operators could not handle internally.

By the mid-to-late 2010s, the economics of the whole industry had changed. The software moved into the browser. Broadband was normal. TVs became commoditised and cheap. Cloud infrastructure made it possible for smaller software companies to build reliable CMS platforms without asking customers to host anything themselves.

Content could be uploaded through a web interface. Playlists could be scheduled remotely. Devices could be monitored, rebooted, and updated from anywhere. No on-site server. No specialist installer. No IT department required. With a SaaS pricing model and a reliable internet connection, CMS and player updates could constantly improve the digital signage experience.

The old model:

Install software locally. Buy expensive servers and maintain them yourself. Send someone to update content. Call technical support when something breaks.

The new model:

Plug in an affordable player. Connect it to Wi-Fi. Log in to a CMS. Publish content from anywhere.

The switch did not happen overnight. Larger enterprise customers held onto on-premise deployments for years, understandably, given that their IT teams were built around owning infrastructure and that trust in cloud security took time to earn. Some customers still request on-premise today, usually for security, compliance, or procurement reasons. Many older on-premise systems also still carry the UI assumptions of the era they came from, which can feel like opening an early-internet time capsule.

But the direction was clear. Cloud-first became the default for many new SMB and mid-market deployments, and on-premise shifted from the default to a specialist requirement. The result was a much bigger market. Restaurants, clinics, schools, churches, warehouses, hotels, and small retailers could now run digital signage without treating it as a major IT project.

With cloud software solved, the remaining problem was hardware.


The Hardware Gap: Software Was Easy, the Box Was Still Expensive

Even with cloud CMS making digital signage manageable, getting content onto a screen still required a device, and devices were still a problem.

For much of the industry’s history, that meant dedicated media players from vendors like BrightSign or IAdea, Windows PCs in small boxes, or commercial displays with proprietary signage software baked in. Many signage companies flashed their software onto pre-made hardware from China. That gave them control over the software image, logistics, and support, and it created an additional revenue source. It also created lock-in: customers had to buy a specific box from a specific vendor, often at prices far above what the underlying compute power seemed to warrant.

The software had become easier to buy. The hardware was still a barrier.

That is why the industry kept chasing cheaper players. In 2011, Sixteen:Nine was already writing about the Raspberry Pi as a possible “$25 digital signage player.” In 2014, when Amazon announced the $99 Fire TV, developers immediately started asking whether it could work for signage. In 2015, Sixteen:Nine covered a startup offering a $39 Kindle Fire TV HDMI-stick player with SaaS pricing from at $20 per month.

The pattern was obvious: every time consumer or maker hardware got cheaper, signage vendors asked whether it could replace the expensive box behind the screen.


The Fire TV Stick Moment: Cheap, Familiar, and Good Enough

The Amazon Fire TV Stick was an emblematic device, along with Chromecast, Raspberry Pi, Chromeboxes, Android boxes, and smart TVs, because it changed expectations. It was small, cheap, HDMI, and Wi-Fi. It did not require a procurement process. It did not require a specialist. You could order one from Amazon and have it on a screen the same day.

The Fire TV Stick helped ScreenCloud push into the signage market. In 2016, CEO Mark McDermott made the case publicly that pairing a cloud CMS with a low-cost consumer device could bring digital signage within reach of businesses that had always been priced out, replacing deployments that had once cost thousands or tens of thousands of dollars with something affordable and immediate.

Instead of buying a Windows device for hundreds of dollars, a business owner could buy a device from Amazon, install an app, connect it to a TV, and start showing menus, promotions, notices, and dashboards the same day. No server. No installer. No proprietary hardware.

With software around $20 per screen per month, ScreenCloud and a Fire TV Stick became an affordable option for many small deployments.

And for small, single-location deployments, the Fire TV Stick was often enough.

For anything more than a handful of screens, the cracks showed quickly.


Why Consumer Hardware Was Not the Final Answer

The Fire TV Stick was built for someone on a sofa with a remote. A digital signage player needs to do something quite different: run unattended for months, recover automatically from failures, stay locked to the signage application, and support remote troubleshooting when something goes wrong.

Consumer streaming devices struggle with that. Home-screen interruptions. Unpredictable OS updates. Limited remote management. Fragile unattended operation. These are minor annoyances on one screen. They become serious operational problems across fifty.

The industry already understood this before consumer sticks became fashionable. In a 2013 post titled In Digital Signage, Uptime Rules, Sixteen:Nine argued that buyers should ask detailed questions about remote monitoring and management, not just whether a platform had a pretty interface. The point was simple: if the screen is black, frozen, showing an error, or stuck on the wrong content, the content strategy does not matter.

Cheap consumer devices made digital signage accessible. As customers scaled, they needed professional control again. They just did not want to go back to the expensive, locked-down hardware of the on-premise era.

The market needed a third option.


The New Sweet Spot: Affordable, Commercial, and Manageable

Every new hardware shift allows a new set of accompanying software and business models. The Amazon Signage Stick represents the next shift. It keeps the familiar HDMI-stick form factor and accessible price point, but it is designed for commercial signage rather than home entertainment. It does not try to be a consumer streaming device that also happens to work for signage. It is built for unattended, managed, commercial deployment.

Where the Signage Stick takes the next step forward is the management layer. Remote device management has been around for years, but it has often been an extra cost, an extra tool, or an enterprise feature. The Amazon Signage Stick Remote Management layer gives CMS platforms a way to manage devices directly:

This is the full arc of the hardware story. The early days were about getting screens working at all. The on-premise era gave large organisations control, but at high cost and complexity. Consumer devices made signage accessible but could not scale reliably. The current generation combines low cost with genuine commercial capability.

Professional used to mean expensive. Now professional means accessible and reliable.

At Brix, the Amazon Signage Stick is our recommended hardware for exactly this reason: familiar setup, commercial design, and the remote management that makes running a real screen network straightforward. Each screen is $6 per screen per month, and when paired with the Amazon Signage Stick, can scale from one screen to thousands.

Start your free 7-day trial — no credit card required.


The ROI Shift: From Boardroom Guesswork to Everyday Maths

This is the business story underneath the technology story.

In the 1990s and early 2000s, digital signage had to justify a major capital project. The buyer had to believe that screens would create enough value to pay back hardware, installation, servers, software, support, content production, and maintenance. For advertising networks, that meant proving audience value to media buyers. For retailers, it meant proving sales uplift. For internal communications, it meant proving something even softer: better awareness, better compliance, better engagement.

Today, the math is much more forgiving.

If a screen, player, and CMS can be deployed for a fraction of the old cost, ROI does not need to be heroic. A cafe menu board only has to sell a few extra high-margin items to justify the $6/month/screen cost of Brix. A salon only has to promote a few more appointments. A gym only has to reduce front-desk questions or upsell a few classes. A clinic only has to cut down paper notices and update information faster. A warehouse only has to make the right operational metric visible at the right time.

Digital signage still needs a reason to exist. Screens should not be installed just because screens are cheap. But the burden of proof has changed. In the early era, the question was:

Can this screen network justify a major infrastructure project?

Ready to get started?

Open Brix Portal